NPC, Items, Events Overhaul


Overhauled Npcs to be interactable, introduced events around objects to be interacted with, created shops, new items, new party member recruitable in Dungeon Level 1, Boss battle in Dungeon Level 2.
Added a few built-in plugins to facilitate auto-battle options for each character, allowing players to make informed decisions per actor.
Spent a few hours over the past few days digging into triggerable events, and how to lay out maps to allow for multiple interactable objects to sit neatly around each other without clutter. 
Spent a few hours today picking apart triggerable encounters and why the BGM and BG image weren't loading the way I thought they would.
Updated Player Actors to have unique Passive skills that help them in battle.

Backlog:
Create more dungeon floors.
Attempt to create skill trees for classes.
Add Passive Skills for Actors during Overworld for more engagement.
Create new enemies for extra floors.
Add push-able objects for box-style puzzles
Add water travel for exploration of map.
Add cities and towns that are traversable.
Create more world map encounters specific to certain regions.

Files

1.0.2 Build T&E.zip (6.23.24) 116 MB
7 days ago
1.0.1 Build T&E.zip - Outdated (6.20.24) 140 MB
7 days ago

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